DCUO: Chasing the Bomb

This is an old T7 feat from back when we were getting those monthly partial episodes, but it remains one of the harder duo feats to get because it's more about dodging (to prevent from being slowed) than damage.

While there are many videos that show a group getting the feat, I have found none that fully explain what you can can can't do. They are useful for positioning, but here are some important points to know before you attempt it:

  1. Both players MUST be in the fight! You can't have one sit out (as I tried because I was going for it on 2 accounts simultaneously). If only one player is inside the boss fight, you simple won't get the bomb spawns... not to mention you'll also be slowed by the ice effects.
  2. The bombs start spawning only when Captain Cold is taken down to 75% health. So you do have to damage him a little (and be controlled about it if you're well overgeared).
  3. Pets, especially, artifact and ability pets must be taken off, otherwise they will KO the boss too quickly.
  4. Each round of bombs consists of 3 fakes & 1 real... BUT you must still attempt the fakes (as in go near them). If you don't go for the fakes, they "turn" real and blow up, ending the feat.
  5. I recommend 1 player be a tank with a bunch of no damage powers (shields, breakout, etc) and keep the boss in a corner. This controls the damage as well as keeps the other player from being slowed down.
  6. The non-tank should be close to the middle with a good view of the entire room.

Good luck!

I did end up getting this on  2 accounts at the same time. The stronger character was in tank role and I would rotate hitting a shield or breakout on one keyboard. The lower character was controlled by a controlpad, mostly pacing back and forth to get a view of where the bombs might end up. The character going for the bombs was never hit by the slo-mo effect.

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