Justice League Dark: Van Helsing Lamp

The Van Helsing Lamp is an item that acts like a mini artifact and works in the same way as the Halloween Trick-or-Treat bucket. You rank it up quickly with essences that drop from Justice League Dark. There are 4 levels at 250xp, 500xp, 750xp & 1,000xp for a total of 2,500xp (or 10 essences).

You get the lamp during the alert portion of the pointer mission (or possible the first time you run the alert as well). After you defeat Etrigan and "get to the choppa," Steve Trevor gives you the lamp and you get a feat for it as well!


TIP: You'll want to pay attention to your Van Helsing lamp's XP & not overshoot it. Split reagents accordingly to maximize breakthrough.

Once the lamp is filled up, you can use it to produce a bunch of random consumable flames. It will also give you another empty lamp to cycle through again. The possible consumables include:

Radiant - Stuns adds; This one comes in handy for the 2 optional rooms that are packed with adds + a miniboss.

Righteous - Damages adds & bosses; This should be used to help with damaging the final boss for the 50sec KO feat.

Pious - Immunity to Pools; This one will help with the feat to destroy 6 pools during the final boss fight

Illuminating - Destroys Pools; Required for destroying the pools of darkness in the final fight... don't use this item unless the group is going for the feat as it is a rare drop!


Comments

Popular posts from this blog

DCUO: Generator Mods (Episode 42+)

Setting Up OBS & Gamepad Viewer for UX Testing