DCUO: Hall of Doom Alert Laser Feats

Some notes on the laser touching feats in Brainiac Returns: Hall of Doom alert (normal):

Naturally you'll want the tank to do these... at least the red and purple because they do damage. The blue could be OK for another role because it just drains power.


"Cruisin for a Bruisin" (RED Lasers)
This can be done in any of the 3 boss fights. It's actually 20 touches.. not 20 hits because each touch can be many hits. In other words, you can't stand there and get multiple counts... have to touch and move.

"Maximum Impact" (PURPLE Lasers)
This can be done in the 2nd or last boss fight. Because this laser repels you, I would recommend you do this in the last fight where the room is larger. You actually have to get bounced. If it resists and you don't get bounced, it doesn't count. This takes more than 20 touches.

"Power Shmower" (BLUE Lasers)
This must be done in the last boss fight as there are no blues in the others. Like the red you have to touch and move to let it cool down. Each touch will be multiple ticks of drain. It's helpful to have a controller for this one.

You can actually do all 3 of these on the last fight as it has all of the colors and is a larger room. The final is actually fairly safe if you clear Cheetah and Sinestro (because they moves the fastest and Cheetah has the dangerous poison DoT) then chase the lasers.
They will pop on completion (not victory), so you'll know if you did it right. 

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