DCUO 2018 Top Ten (Part 1)

#10 Movement Styles

This is a pretty small one. In fact you may have have forgotten this even existed. But I think this was a fun addition to character design. The default effects have always bothered me on some costumes/characters. The secondary characteristic of new sound FX has just as strong an impact as the visuals themselves.

#9 Inventory Max
Nothing flashy here, but this was very much needed because a lot of new features made an assault on our inventory space. We really needed this with Home Turf when base items were added to loot tables. At the old max, we were still constantly clearing since the release of artifacts & nth metal. This was an impactful change that helps users at all levels of membership.

#8 Artifacts - 3 Slots
New artifacts kept getting released, so it was a matter of time for them to open up a 3rd slot. When artifacts first launched, they were treated as a bonus/optional item. Shortly after, content was adjusted assuming you had 2 equipped at all time, effectively negating the bonus aspect and causing them to be required. This arguably adds to the "pay-to-win" side of thing because artifacts require marketplace purchases at the higher levels. So a 3rd artifact remedies this a little bit by nudging the feature towards optional again.

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