DCUO Archive: Recovery Kit Value Formula

NOTE: This content is no longer relevant as recovery kits were phased out on July 18, 2018 when Augments were introduced. However the article still shows how calculations can be worked out for spending in this game.


Recovery Kit Value Formula

Original Date: April 26, 2013
Location: Justice Girls league site

One of the things that seemed appealing about GU25 was the ability to recover exobytes from modded gear... until I saw the price tag! So I tried to come up with a formula to figure out if the plan is worth the marks and here’s the result...

Step 1 - figure out farming time saved from the # of recovered exobytes
Avg # of bits recovered / exofarming rate = time saved
  • Avg # of bits recovered seems to be 1/3... so a Mod III will give back 3 of 9
  • Exofarming rate is # of bits you can gather in 1 min of play time
Step 2 - figure out time it takes to get the marks to buy the plan
Basically, add up all of your missions until you come up with the number of marks for the plan. Then get the total number of minutes it takes to organize and run those missions.

Step 3 - figure out when (or if) you’ll break even
Time it takes to get marks (from step #2) / time saved (from step #1) = # of times recover plan needs to be used

Notes:
  • This is just one way to rationalize. I did it with time because that’s the most important factor to me. If you're buying your bits, you can probably do it with a $ amount and come up with a different formula.
  • I did not factor in the materials to create the kits because those should come automatically while working on missions for marks. So with regards to time, they cost nothing.
  • For simplicity, I did not factor in the exobit colors to the exofarming rate. Blues are more common than reds and yellows, so exobit/min is slightly different for each in reality.

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